SkullGrog is an interesting shooter in two dimensions, where the main objective is to survive at all costs from the attack of the zombies that lurk us. The more you kill zombies, the more points you get and see, unlock weapons. Without doubt a very addictive little game and very well done.
The main objective is to survive attacks by the zombies, for this we have a principle of only one gun, the gun, but as we move forward and kill zombies, we will unlock more weapons and so survive the attack.
The adventure takes place in a "room" in 2D with various levels can rise or fall. Within this category are items such as weapons recharge, life and bombs, these operate only in the collect (Still, you do not suffer damage). The green bar shows the corner of our lives, while the numbers below tell us the bullets and refills available.
In the upper right corner we find the time, this is also important to unlock weapons, and below it, the score that goes up with every zombie you kill and increases by a factor when we make a "combo" of various zombies destroyed.
When the game ends, you can save your score and upload it to the network.
Controls:
Digital Pad Left - Right: Change weapon.
Analog Pad: Target.
O: Move to the right.
Square: Move to the left.
R Trigger: Shoot.
L Trigger: Jump.
Start: Pause Menu.
Multitasking is a complete multitasking windowing environment for PSP. Like a computer, works with a fully functional window system (to minimize, and even resize and maximize the windows). It uses a highly optimized system for the PSP, making it capable of operating with a large number of open windows. To stream music, read text files, view images, and download homebrew with downPSP - mini, all at the same time in different windows. If you own a PSP slim, the program automatically will use the extra memory.
Controls:
Analog stick: Move the cursor or mouse.
X: Select Item / OK / Pause or Play song in the music player.
Or: Back / Up one folder / Cancel.
Digital Pad Up / Down: Scroll through a list or text box, zoom in image viewer.
Digital Pad Right / Left: forward or rewind faster / Rotate image on the display of images.
R Trigger + X: Drag windows from anywhere (not just from the bar).
Square: In the text file reader, change alignment (left, center, right).
Select: Holding, made a screen with an animated effect. It then shows the capture made in the image viewer.
Here is the first "Karaoke" for PSP. Its operation is really simple. It has a graphical interface very beautiful and elegant. And it has features that make this a very special player. There are three "modes":
Explorer mode, where we, as the name suggests, explore the Memory Stick in search of any sound file to play.
Player mode. In this mode, you see the song information including the cover and other things.
And finally, karaoke mode, which is where the song will be played at the same time show the lyrics of the song that should be stored in a text file.
Moreover, with 4 languages: Spanish, English, French and Italian. Easily configurable from a file called "conf.mkp" located in the folder "PSPlaylist." So, do you expect to prove it!
Improvements:
{+}Controls have been remapped. Thus enable also songs from the karaoke mode.
{+}Added the ability to forward / rewind the song in the Karaoke mode.
{+}Enhanced stability and fluidity of the application.
{+}If the cover is not in the ID3, instead of being a vacuum as in previous versions, it displays a cover specifically designed for this hombrew.
{+}The graphical interface has been completely renovated. Next to ICON0 and the PIC1.
{+}The credits have been improved graphically.
{+}Improved dynamic homebrew to 100%.
{+}Now, you can switch between the karaoke player and vice versa with the push of a button.
{+}Added 3 languages (English, French and Italian. Conf.mkp Configurable from that folder is the PSPlaylist).
{+}Implemented anti-bug system (If you find any bugs or any exceptions which usually would lead to error, this application is handled by displaying the appropriate message).
{+}Added the ability to read the files. Txt of the lyrics from another folder (Not next to the
respective MP3 as in previous versions). Can not find it. Txt to the specified folder, it will look next to the mp3.
Quote:As part of the DaedalusX64 community, you are getting the chance to test out a future possibility for DX64 that may possibly increase speed at the cost of graphic quality. The 32-bit version is the version you have used up to this day, and the 16-bit version is the one that needs just a bit of testing. This is your chance to help out, so please feel free to post your thoughts and findings in this thread. Also if you are satisfied with your decision please vote at the top of the page.
changelog:
* [+] Adaptive audio matches sample rate to frame sync% in advanced menu (tnx Salvy for menu options)
* [+] New DMA transfer mode using VFPU
* [+] 16bit screen mode as compile option on Config/Release/BuildConfig.h (taken from Kreationz patch)
* [~] Minor fixes for Audio
Quote:[NEW] PSPCipher Built equivalent. We like the included iso_tool able to able to update only requires CipherBridge.prx [NEW] ISO in the menu "Game Updates" added ms0: / GAME / (UMD ID) / PBOOT.PBP Search , ISO and EBOOT.BIN PARAM.SFO example of rewrites) GOD EATER If the ms0: / GAME/ULJS00237/PBOOT.PBP. There EBOOT.OLD (Prometheus has been patched) you EBOOT.OLD also rewrites, GOD EATER case of around patches automatically freeze 当Tarimasu Special Thanks to liquidzigong aka hrimfaxi
[UPDATE] menu, change the order [UPDATE] pspdecrypt.prx / CipherBridge.prx be able to load, can start to change like
Xenogears' MHU Store where everything is free to download... Download homebrew, plugins, themes, and more.. Straight to your PSP over a WiFi connection.
Changelog Wrote:* Fixed a bug that prevented adding content to the system.
* Fixed an error displaying the free space on your memory stick.
* Fixed a text that caused confusion when upgrading.
* Improved the internal interface.
* Improved system of languages. In the future it will be possible to add languages without upgrading.
* Added new effects to the interface.
* Added test case to log in to suspend the console.
* Removed the local installation folder.
* USB mode.
Google translation (sorry my Chinese is very bad):
Quote:Change-log from September 2nd 2010:
Fixed the error 0000001 from the previous version, but I find that when you first log on when to die, the original first use is another log on the network module, so log on now to the first error has occurred 20000001 fixed.
1.2
ACE COMBAT X2 PSN online exit to the processing ... screen, crash fixes!
BETA v1.1
0 20000001 error fix the problem.
1, more compatible with other plug-ins, such as psp hud and RemoteJoy so.
2, repair 80109D24 error, need to be verified content can be downloaded free of charge machine.
Not working? Try this:
1. Reboot to the recovery console
2. Go to configuration
3. Set “Fake region” to “Debug Type I”
4. Try accessing PSN again
Developer: Roland Yonaba (SeanPaul223) Project name: Age Of Nations (RC1) Platform: PSP
Project description:
Age Of Nations is a basic Real Time Strategy game, entirely coded in LUA. It uses graphics from the Official PC Game Age of Empires.Actually, this is a work in progress.This release is just a release candidate to make an official entry to the NeoCoding Compo.It contains a tutorial Campaign, and a free-play scenario to discover the game features.
It has many interesting features, and the whole game engine was coded using object oriented patterns.
Features:
- Map Scrolling & Minimap
- Units creation, Pathfinding for single unit and grouped units moves.
- Build/Repair tasks
- Collecting ressources
- and many others features.
How to use:
All commands are fully detailled in the homebrew game itself while playing the tutorial campain.
Have a look at the README file provided for Menu commands.
Special Thanks:
Homemister for LuaPlayerHM
Fabrice Y. (for beta testing)
Philip S. (for material support)
Pleaser for Eboot Art
Seb,Geecko (on Devsgen Forums)
Shaolan, Sabbator (on XtreamLua Forums)